Friday, March 12, 2010

Green Lab C March 8-12 Additional Information

Our lab was assigned cognitive skills. Our purpose is to create a video game that implements a different approach than conventional means to improve cognitive skills for the end user.

Mustard Seed representatives said that the game designed should be fun versus purely instructional. Create a fun game then integrates the learning and teaching process into the game without disrupting the "fun-ness".

Mustard Seed clients are not all savvy with computers. Therefore a user friendly manual will be included in the package to try and help the end users with navigating around the computer and being able to actually access the game. If needed Mustard Seed does have volunteers around their labs that can help the end users with technical problems.

Demographically the ages of the end users falls between 30-50. An appropriate theme needs to be implemented according to what this age group finds interesting. Possible themes that Mustard Seed suggested are sports, outdoors...etc. Mustard Seed said they will supply a full list of themes for the labs convenience.

Even though the end users have on average a grade 6 reading level, it is important not to create a childish game or learning mechanisms that will completely turn them off.

Questions/situations in the game should be related to the type of life that the end users have had so far. In this way they can relate and possibly use real life experience to answer/complete different tasks or problems in the game. In this way it is hoped that the end users can improve their cognitive skills with insights that they already have and create a sense of confidence in themselves that will allow them to carry forth and tackle real life situations in the correct manner.

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