Friday, March 19, 2010

Green Lab B, March 13-19

Accomplished this week:

B1

  • Discussed and divided up the functionality and design proposal
  • Started creating a design for our casino theme
  • Decided to have a character following the main character that will act as a tutor
  • Figured out how we can express the math material using a casino theme

B2

  • Familiarization presentation
  • Design Report- Worked on it/split it into work packages
  • Game maker- Downloaded it and tested it/become familiar with it

B3

  • Finished familiarization presentation
  • Decided on a team theme for the level we are doing (sports stadium)

B4

  • Working on our next deliverable, functionality report and design proposal
  • Searching for sprites and templates that we can use for our game
  • Developing a plot for our portion of the game and developing the overall plot of the game
  • Integrating and discussing our theme for our portion of the game

B5

  • Continued brainstorming video game ideas for geometry (trigonometry)
  • Gave Familiarization Presentation
  • Picked a theme for video game (billiards room)
  • Wrote rough draft for functionality requirements a design proposal report

B6

  • Completed game maker tutorials, experimented with programming
  • Assigned 2 people to programming, 2 people to teaching math concepts
  • Created basic story and level design
  • Worked on functional requirements and design proposal report

Monitoring and control:





To be accomplished next week:

B1

  • Creating the background and layout of our level on game maker
  • Designing questions and integrating teaching methods into the game
  • Beginning to program basic parts of the levels

B2

  • Game programming and level design/create problems/questions

B3

  • Decide on how the hero is going to progress through the level, how the math concepts will be taught
  • Begin designing the background/layout of our level

B4

  • Programming our portion of the game
  • Developing a more in detailed plot
  • Working on our next deliverable, the final report

B5

  • Finalize a plot line for video game
  • Begin programming the basics of the video game
  • Compile functionality requirements and design proposal report

B6

  • Finalize story, level design
  • Further program our game
  • Incorporate teachable math packages into our game


Additional Information:

In order to effectively provide a math theme to our game, our lab has decided to do a role playing game. The game will take place in a city and each table is going to create a certain part of the city. Each part of the city will be useful to learning a different part of the math curriculum in the GED. In each portion of the city, there will be a character that will act as a sort of a guide. These characters are going to be fundamental to the actual teaching of the material.

The lab also decided that they wanted a menu bar at the top of the game. The menu bar would allow the character to see their inventory. It is also a way to place a save button and any other buttons that we decide to choose. Integration is also a concept that the lab has been working on. The way game maker is designed, it is best that each team creates a series of rooms that will be the portion of their level. When their level is completed, all that has to be done is to create a door that will move the character from one area to the next.

Accomplished this week as a lab:

  • Created the general story line and theme
  • Divided each group into different areas of our theme
  • Decided on the game type (Role Playing)
To be accomplished next week as a lab:
  • Finish the start-up screen and template for the game
  • Create game interfaces
  • Finalize main story line, and game design

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