B1
- Discussed and divided up the functionality and design proposal
- Started creating a design for our casino theme
- Decided to have a character following the main character that will act as a tutor
- Figured out how we can express the math material using a casino theme
B2
- Familiarization presentation
- Design Report- Worked on it/split it into work packages
- Game maker- Downloaded it and tested it/become familiar with it
B3
- Finished familiarization presentation
- Decided on a team theme for the level we are doing (sports stadium)
B4
- Working on our next deliverable, functionality report and design proposal
- Searching for sprites and templates that we can use for our game
- Developing a plot for our portion of the game and developing the overall plot of the game
- Integrating and discussing our theme for our portion of the game
B5
- Continued brainstorming video game ideas for geometry (trigonometry)
- Gave Familiarization Presentation
- Picked a theme for video game (billiards room)
- Wrote rough draft for functionality requirements a design proposal report
B6
- Completed game maker tutorials, experimented with programming
- Assigned 2 people to programming, 2 people to teaching math concepts
- Created basic story and level design
- Worked on functional requirements and design proposal report
Monitoring and control:

To be accomplished next week:
B1
- Creating the background and layout of our level on game maker
- Designing questions and integrating teaching methods into the game
- Beginning to program basic parts of the levels
B2
- Game programming and level design/create problems/questions
B3
- Decide on how the hero is going to progress through the level, how the math concepts will be taught
- Begin designing the background/layout of our level
B4
- Programming our portion of the game
- Developing a more in detailed plot
- Working on our next deliverable, the final report
B5
- Finalize a plot line for video game
- Begin programming the basics of the video game
- Compile functionality requirements and design proposal report
B6
- Finalize story, level design
- Further program our game
- Incorporate teachable math packages into our game
Additional Information:
In order to effectively provide a math theme to our game, our lab has decided to do a role playing game. The game will take place in a city and each table is going to create a certain part of the city. Each part of the city will be useful to learning a different part of the math curriculum in the GED. In each portion of the city, there will be a character that will act as a sort of a guide. These characters are going to be fundamental to the actual teaching of the material.
The lab also decided that they wanted a menu bar at the top of the game. The menu bar would allow the character to see their inventory. It is also a way to place a save button and any other buttons that we decide to choose. Integration is also a concept that the lab has been working on. The way game maker is designed, it is best that each team creates a series of rooms that will be the portion of their level. When their level is completed, all that has to be done is to create a door that will move the character from one area to the next.
Accomplished this week as a lab:
- Created the general story line and theme
- Divided each group into different areas of our theme
- Decided on the game type (Role Playing)
- Finish the start-up screen and template for the game
- Create game interfaces
- Finalize main story line, and game design
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