Friday, March 19, 2010

Green Lab C Additional Information

Familiarization Presentation was presented to a thrilling crowd. Teams will be printing off their PowerPoint Presentations so that they can be reviewed by lab T.A. Bernd.

Group Lab discussion was used to decide ultimately what theme for the video game the lab would choose and what the general format would be.

Three themes that were voted upon were;

Factory- In this theme players would be in a factory plant and say would start as a chassis to a car. Objective would be to get through the levels and complete your vehicle. As more levels are completed, more parts are added to the sprite. Each lab table would be assigned a certain area of the factory that they would be responsible for.

Timeline- Sprite would start off in Cave Age, as a cave men, and progress through ages. For Example, from cave age, to stone age, to medieval to Renaissance to world wars to modern day. This theme would allow each team to have their own section to play with. In this manner each age will have a different looking sprite so inter phase will be relatively easy and teams won't be waiting for other teams to finish their portions.

Outdoors- This game theme will replicate classic final fantasy games where there is a world map, and different areas of the world can be entered. The world map would be a top down view that would have different areas that could be entered such as desert, mountain, forest, meadow etc. Each team will be allocated a different area. Within each area the sprite will be controlled from a top perspective. In each main area there will be several hot spots that will trigger a mini game that will focus on improving cognitive skills. The ulitmate objective will be collecting items from each main area in order to complete an objective. For example collecting seven key fragments that will be used to open a locked door.

Consensus of the vote was for the outdoors theme.

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