This week in our lab had our prototype presentation on Monday. This went very well, the feedback we got from Farnaz was positive. After this some groups made changes to their game to comply with the suggestions that Farnaz made. Group B6 changed their lessons to make them more visually appealling. B4 added graphics to their questions to make them more visual for the client. All the groups in our lab worked on the last deliverable for the Mustard Seed Project, the final report.
The open house was held on Thursday. The Mustard Seed liked our game and gave us great feedback. They liked the fact that our game had a save feature which allowed the user to make an account and acces their previous file when they return to play the game. They also liked the way our game presented our lessons in a visual way, relating math to situations to more simple perceptible examples. From the remarks made about our game, it is safte to say it was a success.
If we were to redo this project there are a few things we could have done differently. If our entire lab started sooner we would be able to prefect our game even more. We cold have incorporated more mini games into all of our levels; this would have made our games more fun of the user. We also could have the game less trivial by intergrating the questions more into the plot of the game. If we had more time to program, our game could have been made even better.
Thursday, April 15, 2010
Green Lab C April 12-16 Additional Information
This week Green Lab C did their prototype presentation to the lab T.A.'s. The lab waited more than two hours before being able to give the presentation. The presentation was a short glimpse into each table's game. There was some positive feedback along with possible improvements that could be done. These improvements varied from restructuring to making some mini games easier. Only minor changes were able to be done before the Open House due to time constraints. In the second lab period the lab debated on who would present the prototype at the open house. Along with a few minor touch ups to the game.
Open House was a success. Set up was quick as everything was supplied for the laptops and poster. Several people looked at the game excluding Mustard Seed and evaluators. These people took great interest in the game and enjoyed playing through the multiple levels. Mustard Seed clients highly enjoyed the game interface. Comments were highly positive indicating that the game was a success and could possible be integrated into their program. Our drawing instructor evaluated the aesthetically prepared poster.
There are still a few minor glitches with the game that were not noticed until open house. An example of this is the order in which you complete the game can sometimes create glitches that create multiple NPC characters. We would have liked to include more of a story line into the game. This would have created more of an interactive atmosphere for the user that would be more engaging. Adding more"mini games" would better enhance the learning experience of the Mustard Seed user. Testing by an actual Mustard Seed user would have greatly enhanced a more finished prototype that would have been modified according to the feedback.
Open House was a success. Set up was quick as everything was supplied for the laptops and poster. Several people looked at the game excluding Mustard Seed and evaluators. These people took great interest in the game and enjoyed playing through the multiple levels. Mustard Seed clients highly enjoyed the game interface. Comments were highly positive indicating that the game was a success and could possible be integrated into their program. Our drawing instructor evaluated the aesthetically prepared poster.
There are still a few minor glitches with the game that were not noticed until open house. An example of this is the order in which you complete the game can sometimes create glitches that create multiple NPC characters. We would have liked to include more of a story line into the game. This would have created more of an interactive atmosphere for the user that would be more engaging. Adding more"mini games" would better enhance the learning experience of the Mustard Seed user. Testing by an actual Mustard Seed user would have greatly enhanced a more finished prototype that would have been modified according to the feedback.
Friday, April 9, 2010
Green Lab C Status Report April 9
Accomplished This week
C1
- Began writing final/testing report
- Changed questions to suit a the outdoor theme
- Finished all rooms and added questions
C2
- Completed all levels of program and sent it to Ian and Mark for Compiling
- ahsan and brett are working on a portion of the design manual
- did preliminary work on final report
C3
- Accomplished this week:
- Finished the mini games to be put into the desert world Finished the whole desert world Tested and played through the world to find any bugs - Started integrating the whole game together (Ian)
C5
- Familiarized ourselves with Game Maker 8, its functions, and its codes.
- Did the three mnemonic games and one group interface for our work package and compiled them together.
- Did a brief testing for the compiled C5 Memory 2 work package.
C6
-completed 16 levels of game
-finished compiling our game
-began testing
-prepared instructions
-began preparing for Monday's presentation
C8
- Completed testing and constructing of games
- Submitted games and interfaces to be compiled
- Working on user manual and final report
C9
-completed game and did functional requirement testing
To Be Accomplished Next Week
C1
- Help with the manual and poster if need be
- Prepare for the presentaion of our level on monday
- Writing the Final/Testing Report.
C2
- Complete final report
- complete our section of the design manual (by Sunday)
- present our portion of the program in the lab on Monday
C3
- Finish manual (Triet)
- Finish Poster (Salman)
- Start Final Report
- Prepare for open house
- Test the whole game package for any bugs
C5
- Further testing and debugging of our group's work package.
- Preparation for the presentation of Lab's program in Monday and for the Open house.
- Assist making the User Manual and the Poster by sending in our group's description of our work package.
- Writing the Final/Testing Report.
C6
- present program in Monday’s lab
- complete final report
- organize and complete the poster for the presentation
C8
- Complete and submit sections for interface
- Prepare and present section of game on demo day
- Prepare for open house
C9
-do intro to lab presentation of game
-Have rough draft of final report done
-complete duties outside our group such as Lab User Manual and compilation of game.
C1
- Began writing final/testing report
- Changed questions to suit a the outdoor theme
- Finished all rooms and added questions
C2
- Completed all levels of program and sent it to Ian and Mark for Compiling
- ahsan and brett are working on a portion of the design manual
- did preliminary work on final report
C3
- Accomplished this week:
- Finished the mini games to be put into the desert world Finished the whole desert world Tested and played through the world to find any bugs - Started integrating the whole game together (Ian)
C5
- Familiarized ourselves with Game Maker 8, its functions, and its codes.
- Did the three mnemonic games and one group interface for our work package and compiled them together.
- Did a brief testing for the compiled C5 Memory 2 work package.
C6
-completed 16 levels of game
-finished compiling our game
-began testing
-prepared instructions
-began preparing for Monday's presentation
C8
- Completed testing and constructing of games
- Submitted games and interfaces to be compiled
- Working on user manual and final report
C9
-completed game and did functional requirement testing
To Be Accomplished Next Week
C1
- Help with the manual and poster if need be
- Prepare for the presentaion of our level on monday
- Writing the Final/Testing Report.
C2
- Complete final report
- complete our section of the design manual (by Sunday)
- present our portion of the program in the lab on Monday
C3
- Finish manual (Triet)
- Finish Poster (Salman)
- Start Final Report
- Prepare for open house
- Test the whole game package for any bugs
C5
- Further testing and debugging of our group's work package.
- Preparation for the presentation of Lab's program in Monday and for the Open house.
- Assist making the User Manual and the Poster by sending in our group's description of our work package.
- Writing the Final/Testing Report.
C6
- present program in Monday’s lab
- complete final report
- organize and complete the poster for the presentation
C8
- Complete and submit sections for interface
- Prepare and present section of game on demo day
- Prepare for open house
C9
-do intro to lab presentation of game
-Have rough draft of final report done
-complete duties outside our group such as Lab User Manual and compilation of game.
April 3 - April 9 - Green Lab B
B6
Accomplished this week:
- Completed programming of all areas
- Tested for bugs
- Submitted program to be compiled
To be accomplished next week:
- Final testing of program
- Work on supporting documents
- Prepare for presentation
Accomplished this week:
- Completed programming of all areas
- Tested for bugs
- Submitted program to be compiled
To be accomplished next week:
- Final testing of program
- Work on supporting documents
- Prepare for presentation
Lab Green A
To Be Accomplished Next Week:
A4:
-Poster Info
-Final Report-Plan out and divide work
A3:
-Final Report
-Send more info for poster
A2:
-Final Report
-Poster
A8:
-Final Report
A7:
-Final Report
A6:
-Final Report
-Final polish on game
A5:
-Touching up game.
-Presentation Work.
-Final Report.
A4:
-Poster Info
-Final Report-Plan out and divide work
A3:
-Final Report
-Send more info for poster
A2:
-Final Report
-Poster
A8:
-Final Report
A7:
-Final Report
A6:
-Final Report
-Final polish on game
A5:
-Touching up game.
-Presentation Work.
-Final Report.
Wednesday, April 7, 2010
Saturday, April 3, 2010
Green Lab A March 29 - April 2nd - Additional Info
This week we were missing a long lab so less got done than would be optimal. All groups will have a rudimentary version of their game completed for Monday and Lauren is doing the poster over the weekend, which will get an item out of the way for when we're busier. Bobby will be creating an interface to link all the game levels together. On Monday each team will test their games on the rest of the lab and get feedback to change and improve their components. Lauren and Nikki have agreed to be the lab representatives at the open house.
March 29- April 2 Green Lab C Additional Information
Each group is continuing to work on their individual levels in order have the level close if not finished by Monday April 12. The poster is expected to be close if not done on Wednesday April 14 as to allow enough time for finalization and touchups. Small groups have been created to from volunteers from each table. The groups include creating the manual, preparing the poster and compiling the game. These groups have been created to take advantage of the skills of the people in class as they will be working on the section they are more experienced in or better at.
Friday, April 2, 2010
Green Lab C Status Report March 26 - April 2
Accomplishments This Week:
C1
-finalized questions
-continued with design of main screen and incorporation of hot spots
C2
- designed main screen and two questions.
- considered other questions with a format more easily programmed in game maker.
C3
- Completed the first out of 4 mini games
- Integrated the mini game into the main world
- Planned out the other 3 games and split them between group members
C5
- Familiarized ourselves with Game Maker 8 and its basic functions.
- Searched and made some sprites to be used for the group's main interface.
- Worked on the group's main interface menu for the 3 mnemonic games.
- Divided the work load to the group members; each member will program one mnemonic game specified in the earlier update.
C6
- developed main page for interface with group
- continued development of remaining levels of the game
C8
- Complete and tested main menu page and interface
- Began constructing games with main menu
- Playing with gamemaker’s "windows", is it possible to have multiple windows in the background
- Testing written code in gamemaker to improve quality of games
C9
-Worked with Game Maker and slimmed down ideas for the game based on what we learnt that we could do with Game Maker and what not.
-Used Fireworks to create a "sick" looking background. Fireworks looks easy to use and is recommended for anyone that wants to use it.
-Split up work and discussed meeting times for the weekend
Plan for Next Week:
C1
To do
-Create hints for questions
-finish all rooms
-begin adding questions to the game
-begin final report
C2
-complete programming of all questions
- have program compiled with others via the main menu.
- begin work on final report
C3
- Integrate other 3 completed mini games into main game
- Add small details to the main world including NPC players who give instructions and signs that will help guide the user through the world
C5
- Focus on programming the game and familiarize ourselves further at the functions of Game Maker 8.
- Search or make more sprites and sound files that could be used for each game.
- In Monday, the basic framework or design of the each game must be completed.
- In Wednesday, each game must be almost complete, leaving only the common elements of each game (sound, connection interface, etc.) for compilation.
- Thursday or Friday, the group's work must be compiled together and tested to be one cognitive work package for the lab.
C6
- complete programming of all mini games
- work with other lab members to compile all sections together
C8
- Continue testing various aspects of games
- Testing all games and included interfaces
- Assist in writing "User Manual"
- Complete base models of both games, test and update to be completed by Monday
C9
-Have game finished for Monday along with Main Page
-Look for sounds/music that can be implemented into the game
-Figure out how a timer works in Game Maker and if it can be applied across the integrated game as a whole.
C1
-finalized questions
-continued with design of main screen and incorporation of hot spots
C2
- designed main screen and two questions.
- considered other questions with a format more easily programmed in game maker.
C3
- Completed the first out of 4 mini games
- Integrated the mini game into the main world
- Planned out the other 3 games and split them between group members
C5
- Familiarized ourselves with Game Maker 8 and its basic functions.
- Searched and made some sprites to be used for the group's main interface.
- Worked on the group's main interface menu for the 3 mnemonic games.
- Divided the work load to the group members; each member will program one mnemonic game specified in the earlier update.
C6
- developed main page for interface with group
- continued development of remaining levels of the game
C8
- Complete and tested main menu page and interface
- Began constructing games with main menu
- Playing with gamemaker’s "windows", is it possible to have multiple windows in the background
- Testing written code in gamemaker to improve quality of games
C9
-Worked with Game Maker and slimmed down ideas for the game based on what we learnt that we could do with Game Maker and what not.
-Used Fireworks to create a "sick" looking background. Fireworks looks easy to use and is recommended for anyone that wants to use it.
-Split up work and discussed meeting times for the weekend
Plan for Next Week:
C1
To do
-Create hints for questions
-finish all rooms
-begin adding questions to the game
-begin final report
C2
-complete programming of all questions
- have program compiled with others via the main menu.
- begin work on final report
C3
- Integrate other 3 completed mini games into main game
- Add small details to the main world including NPC players who give instructions and signs that will help guide the user through the world
C5
- Focus on programming the game and familiarize ourselves further at the functions of Game Maker 8.
- Search or make more sprites and sound files that could be used for each game.
- In Monday, the basic framework or design of the each game must be completed.
- In Wednesday, each game must be almost complete, leaving only the common elements of each game (sound, connection interface, etc.) for compilation.
- Thursday or Friday, the group's work must be compiled together and tested to be one cognitive work package for the lab.
C6
- complete programming of all mini games
- work with other lab members to compile all sections together
C8
- Continue testing various aspects of games
- Testing all games and included interfaces
- Assist in writing "User Manual"
- Complete base models of both games, test and update to be completed by Monday
C9
-Have game finished for Monday along with Main Page
-Look for sounds/music that can be implemented into the game
-Figure out how a timer works in Game Maker and if it can be applied across the integrated game as a whole.
Green Lab A Schedual March 26 - April 2
March 28 - April 2, Green Lab B
Accomplished this week:
Lab
- Delegated poster and user manual responsibilities
- Poster is to be done by group B2, in exchange for not having to work on the user manual, which will be completed by the rest of the lab
B1
- Finished questions for the video game.
- Placed questions into a format that can be integrated into the video game.
- Created all the rooms for our level
B2
- Programming
- Backgrounds
- Extra sprites made
- Small touchups
B3
- Game is beginning to develop, integrated more detailed design
B4
- Finished our portion of the program
- Created a section of lessons and questions
- Found all of our sprites
B5
- Finalized questions to test the users’ math abilities
- Almost completed the video game
- Added most of the tutorial
- Created the questions’ layout and decided to use a multiple choice quiz
- Incorporated the story line into the tutorial and questions to keep it interesting for the user
B6
- Finished teachable math package for 5/7 concepts
- Finished programming for 4 teachable math package
Monitoring and control:

To be accomplished next week:
Lab
- Integrate all the game levels into one complete game
- Do any extra programming required for smooth running of game
- Begin testing the game
- Poster and user manual should be finished/presentable
B1
- To be accomplshed next week:
- Finish our level of the video game by monday.
- Test and fine tune our game.
- Integrate our level with the other groups.
- Work on the final report
B2
- Compile
- Polish
- Finish programming earlier in the "week"(before monday
B3
- Finish in-level games and integrate them all together
B4
- Compiling all of the programs
- Testing and fixing bugs in our program
- Working on our next deliverable, the final report
B5
- Finalize the tutorial on GED trigonometry and incorporate it into the game
- Finalize the game completely for Monday so it can be tested with the entire lab
- Begin working on final report, briefly
B6
- Finish teachable math packages
- Finish remaining programming for teachable math packages
- Polish game (Backgrounds, embellishments, better sprites)
- Polish story; fill plot holes, make story more engaging
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